Patch Ideas
Everything about the First Game from Rebellion.
Topic: Patch Ideas
Total Posts: 59
AlienSlof
Rank: 8
Posts: 1136
Another good change for us... getting rid of auto-targeting - hey, why not go the whole hog and get rid of human and pred weapons! Weyhey, restaurant's open!
On a more sane note - yes, acid spit would be great
Chris B
Rank: 0
Posts: 11
Quote: |
if he changed to a regular name, hed be easier to kick wouldnt he? and slof how bout some improvements for species OTHER than aliens. |
Chris B
Rank: 0
Posts: 11
Quote: |
if he changed to a regular name, hed be easier to kick wouldnt he? and slof how bout some improvements for species OTHER than aliens. |
What i meant was if his name is "
Naughty_Burrito
Rank: 0
Posts: 24
hey slofy, ya know if they made this movie realistic aliens could be taken apart by a nail in a baseball bat ( i live in L.A )
Naughty_Burrito
Rank: 0
Posts: 24
killadutch
Rank: 0
Posts: 338
My idea is, make marines a bit slower, and the preds faster, so it is more movie accurate.
Cliff
Rank: 8
Posts: 1212
Terrorfarmer
Rank: 0
Posts: 472
Anyway, i think that Primal Hunt pretty much sucked and didn't bring enough new stuff and the singleplayer was uttrely boring.
I missed the acid spit definetly and the alien is still too slow.
So what should be in the patch? Acid spit, better alien speed and i want BOTS
Crackshot
Rank: 0
Posts: 2
Shadow Drone
Rank: 0
Posts: 270
Acid-Death
Rank: 0
Posts: 418
For predators the netgun should be quicker, and the decloak shouldnt happen with the shoulder cannon.
As for aliens, well, more speed would be greater. Also instead of removing the entire head when headbiting, why dont you just leave a puncture mark in the skull.
Shadow Drone
Rank: 0
Posts: 270
Preliator
Rank: 0
Posts: 327
Skar'ku_Mar'kel-ja
Rank: 0
Posts: 1940
SirYawnalot
Rank: 0
Posts: 677
However in a sequel (the only real way of fixing this game), the most-needs-to-be-changed part of multiplayer has to be the balance and distinction between the species. In the original game every character had extremely distinct advantages and disadvantages, which Monolith didn't seem to realise when making their game.
For example, in AvP1 Preds start the game with everything they need but they rely on field charge pickups (as opposed to marines who start with a pulse rifle and spend most of the game looking for pickups, but when they do find those pickups, they have access to some uber-powerful mid-range weapons). Also every Pred weapon is highly specialised so it was a good idea for it to start the game with all weapons. In AvP2 the Pred became more like a marine with more homing weapons and a cloaking device: the weapons are far less specialised, more general-use. In an attempt to balance this out, Preds were then made to rely just as much on pickups as Marines, thus taking away one of the advantages that made the Pred so distinct. That's just one of the ways AvP2's multiplayer was screwed up, I could mention plenty more species distinctions that were messed up.
And then there's the homing weapons! And the sniper rifle! Don't get me started on those, but let's just say that Marines are supposed to excel at mid-range combat while PREDS are the ones who are meant to do the (literally) cloak-and-dagger snipey stuff. Silly 'Lith.
Kinda getting the feeling I'm taking this thread slightly off-topic into bitch territory, so I'll stop now...
AlienSlof
Rank: 8
Posts: 1136
Losing the large number of auto-targetting weapons that the marines and preds use would also be beneficial - to me these are the same as using an aimbot. At least for multiplayer games anyway - it's bloody difficult trying to prevail against auto-targetting guns, and there's no aiming skill required to use them. On private servers run by players for their friends, this is less of a problem as they lay down rules of conduct, but on a public server, anything goes, so aliens just end up getting raped, even a skilled alien is gonna suffer.
SirYawnalot
Rank: 0
Posts: 677
As for the autoaiming guns, the problem with them is that Monolith designed AvP2's arsenal for single-player; multiplayer was just thrown in to try and extend the game's lifespan. Thus the smartgun and rocket launcher play the way the do because they're satisfying to use rather than to use in a balanced way, and the plasmacaster was made for mowing down hordes of bugs rather than near-mid-range takedowns as the weapon was originally designed for.
However by the time we get AvP3, hopefully the developer (which, let's face it, will unfortunately probably be Monolith again) will have realised that most people who pick up an AvP game want to show off their eating/beheading/surviving skills to people on the other side of the 'net and will finally include a good, balanced multiplayer.
Good to see you btw Sloff, was wondering where you'd got to
AlienSlof
Rank: 8
Posts: 1136
TIKI
Rank: 0
Posts: 1176
Shadow Drone
Rank: 0
Posts: 270
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